Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
8434
?
11247
?
31386
?
25438
?
8809
?
24626
?
27634
?
17265
?
21468
?
16623
Total damage to objectives
3673
7353
0
1308
0
16682
57222
3079
20001
2112
Total damage to buildings
3673
0
0
55
0
6535
1738
3079
9039
1237
Total damage shielded
0
0
0
0
4694
0
0
200
0
10336
Total heals on teammates
0
0
141
0
879
0
0
1354
0
12482

Abilities usage

in numbers

Switcheroo! (Q)

114xpressed

Zap! (W)

49xpressed

Flame Chompers! (E)

14xpressed

Super Mega Death Rocket! (R)

10xpressed

?

Jinx

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Summoner spell

Most popular spells
?
?
51.1% WR(43047 Matches)
?
?
48.0% WR(4055 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.78% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jinx
?
Ashe
2.14KDA2.83
0.37%Kill Participation0.61%
13Vision Score12
21,468Damage Dealt25,438
22Max CS Advantage5
59CS in First 10 Minutes51

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
0Max Level Lead2
Blue44,345G
Difference+11,240G
Red55,585G
?
7,042G
?
7,499G
?
12,603G
?
10,259G
?
6,942G
4,955G
7,523G
3,839G
492G
2,109G
11,997G
?
15,022G
?
8,764G
?
10,751G
?
9,051G
?