Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23236
?
13838
?
37178
?
40979
?
16668
?
30116
?
13983
?
14804
?
26361
?
15572
Total damage to objectives
29625
42540
4120
6919
4930
12567
21749
1734
7369
3824
Total damage to buildings
8208
1442
3701
6919
3636
2395
4
1734
408
3018
Total damage shielded
0
0
0
0
0
0
0
0
0
1088
Total heals on teammates
0
0
0
0
0
0
0
0
0
438

Abilities usage

in numbers

Light Binding (Q)

48xpressed

Prismatic Barrier (W)

18xpressed

Lucent Singularity (E)

131xpressed

Final Spark (R)

13xpressed

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Lux

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Summoner spell

Most popular spells
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?
49.4% WR(23214 Matches)
?
?
52.3% WR(14639 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
50.90% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Lux
?
Zyra
0.85KDA7.00
0.41%Kill Participation0.36%
11Vision Score46
15,572Damage Dealt16,668
5Max CS Advantage34
15CS in First 10 Minutes12

Minions have varying gold values depending on their type, and the CS gap results in an approximate 58 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead3
Blue62,581G
Difference+7,782G
Red54,799G
?
12,270G
?
10,118G
?
11,002G
?
17,930G
?
11,261G
817G
1,343G
787G
2,895G
1,940G
11,453G
?
8,775G
?
10,215G
?
15,035G
?
9,321G
?