Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7557
?
14974
?
8008
?
15591
?
8447
?
16000
?
13662
?
23155
?
19750
?
14348
Total damage to objectives
13689
8723
0
663
0
14732
53102
12567
17493
9096
Total damage to buildings
1674
0
0
460
0
2768
4938
5830
939
4156
Total damage shielded
0
0
0
0
0
0
0
0
0
3212
Total heals on teammates
0
465
0
0
287
0
0
0
0
11676

Abilities usage

in numbers

Dancing Grenade (Q)

67xpressed

Deadly Flourish (W)

30xpressed

Captive Audience (E)

32xpressed

Curtain Call (R)

25xpressed

?

Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(44414 Matches)
?
?
49.5% WR(4078 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.56% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jhin
?
Yasuo
1.17KDA4.00
0.50%Kill Participation0.55%
7Vision Score18
15,591Damage Dealt19,750
6Max CS Advantage28
50CS in First 10 Minutes58

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue45,559G
Difference+12,974G
Red58,533G
?
8,419G
?
10,849G
?
9,862G
?
10,271G
?
6,158G
1,730G
1,064G
5,062G
504G
4,614G
10,149G
?
11,913G
?
14,924G
?
10,775G
?
10,772G
?