Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
15591
?
10684
?
15030
?
21078
?
10783
?
7782
?
10401
?
11415
?
8984
?
3662
Total damage to objectives
12226
31384
4256
12942
3050
1225
2046
1272
215
0
Total damage to buildings
7571
2140
4256
12942
3050
1225
0
172
215
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
190
0
0
0

Abilities usage

in numbers

Light Binding (Q)

31xpressed

Prismatic Barrier (W)

1xpressed

Lucent Singularity (E)

118xpressed

Final Spark (R)

11xpressed

?

Lux

Toughest Matchups

These champions counter Aatrox
?
Naafiri
57.0%
165 Matches
?
Orianna
55.2%
451 Matches
?
AurelionSol
55.0%
262 Matches
?
Malzahar
52.7%
795 Matches
?
Qiyana
52.7%
167 Matches
?
Brand
52.3%
151 Matches
?
Kassadin
51.6%
277 Matches
?
Syndra
51.5%
970 Matches
?
Diana
50.8%
305 Matches
?
Veigar
50.1%
874 Matches

Skill path

Most popular ability leveling order
?
P
Illumination
?
Q
Light Binding
2
8
10
12
13
?
W
Prismatic Barrier
3
14
15
17
18
?
E
Lucent Singularity
1
4
5
7
9
?
R
Final Spark
6
11
16

Summoner spell

Most popular spells
?
?
49.5% WR(23467 Matches)
?
?
52.3% WR(14803 Matches)
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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Diana
6.00KDA1.25
0.35%Kill Participation0.71%
9Vision Score1
15,030Damage Dealt11,415
66Max CS Advantage1
47CS in First 10 Minutes8

Minions have varying gold values depending on their type, and the CS gap results in an approximate 749 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
4Max Level Lead0
Blue46,377G
Difference+17,566G
Red28,811G
?
9,689G
?
7,195G
?
7,901G
?
12,647G
?
8,945G
4,660G
685G
1,375G
5,983G
4,863G
5,029G
?
6,510G
?
6,526G
?
6,664G
?
4,082G
?