Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
28847
?
33860
?
47751
?
67654
?
20961
?
16942
?
29689
?
46028
?
33798
?
7021
Total damage to objectives
7822
73511
4808
26533
2892
172
24451
3589
836
0
Total damage to buildings
7822
1200
4658
9773
2297
172
4499
381
125
0
Total damage shielded
0
0
0
0
5540
0
0
0
0
2547
Total heals on teammates
0
0
0
0
31434
0
0
0
0
459

Abilities usage

in numbers

Dancing Grenade (Q)

89xpressed

Deadly Flourish (W)

44xpressed

Captive Audience (E)

30xpressed

Curtain Call (R)

35xpressed

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Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(44632 Matches)
?
?
49.5% WR(4094 Matches)
Error fetching data

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?
Jhin
?
Veigar
4.38KDA1.07
0.47%Kill Participation0.52%
6Vision Score16
67,654Damage Dealt33,798
85.75Max CS Advantage1
63CS in First 10 Minutes30

Minions have varying gold values depending on their type, and the CS gap results in an approximate 634 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
3Max Level Lead1
Blue79,631G
Difference+18,697G
Red60,934G
?
15,952G
?
17,831G
?
15,980G
?
18,192G
?
11,676G
5,871G
3,779G
546G
5,057G
3,444G
10,081G
?
14,052G
?
15,434G
?
13,135G
?
8,232G
?