Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24322
?
7273
?
11379
?
7912
?
7178
?
5601
?
4775
?
8439
?
11334
?
9012
Total damage to objectives
26186
2941
861
10268
1110
2613
10674
796
2471
2073
Total damage to buildings
5320
0
639
6066
447
2435
98
796
0
0
Total damage shielded
0
0
0
0
527
0
0
0
0
0
Total heals on teammates
0
155
220
0
2529
416
0
0
181
0

Abilities usage

in numbers

Dancing Grenade (Q)

43xpressed

Deadly Flourish (W)

24xpressed

Captive Audience (E)

21xpressed

Curtain Call (R)

10xpressed

?

Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(44391 Matches)
?
?
49.5% WR(4078 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.57% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jhin
?
Miss Fortune
1.75KDA1.50
0.88%Kill Participation0.21%
6Vision Score17
11,334Damage Dealt7,912
6Max CS Advantage16
43CS in First 10 Minutes48

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
2Max Level Lead1
Blue36,574G
Difference+8,023G
Red28,551G
?
10,326G
?
7,914G
?
6,297G
?
6,732G
?
5,305G
4,582G
2,729G
1,223G
6G
505G
5,744G
?
5,185G
?
5,074G
?
6,738G
?
5,810G
?