Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
3100
?
7091
?
8128
?
8741
?
8464
?
13933
?
8629
?
21082
?
8152
?
3594
Total damage to objectives
4248
4467
0
1942
0
951
23821
1472
3103
131
Total damage to buildings
0
0
0
1942
0
725
250
1206
3103
131
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Siphoning Strike (Q)

116xpressed

Wither (W)

11xpressed

Spirit Fire (E)

20xpressed

Fury of the Sands (R)

3xpressed

?

Nasus

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
50.7% WR(12005 Matches)
?
?
51.5% WR(4526 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nasus
?
Teemo
0.50KDA3.00
0.13%Kill Participation0.12%
4Vision Score9
3,100Damage Dealt13,933
23Max CS Advantage4
68CS in First 10 Minutes61

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in your favor.

You could use this early advantage to purchase items like:

?
1Max Level Lead1
Blue27,045G
Difference+6,565G
Red33,610G
?
5,350G
?
5,044G
?
4,730G
?
6,456G
?
5,465G
486G
2,794G
3,626G
568G
909G
5,836G
?
7,838G
?
8,356G
?
7,024G
?
4,556G
?