Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
13366
?
5865
?
11311
?
18953
?
9340
?
4000
?
10712
?
6075
?
3247
?
7542
Total damage to objectives
11822
33325
4385
3525
2966
0
1291
2909
594
56
Total damage to buildings
5662
688
4385
3525
2966
0
0
2909
594
0
Total damage shielded
0
0
99
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
56
0
0
0
0
272

Abilities usage

in numbers

Light Binding (Q)

27xpressed

Prismatic Barrier (W)

8xpressed

Lucent Singularity (E)

110xpressed

Final Spark (R)

5xpressed

?

Lux

Toughest Matchups

These champions counter Aatrox
?
Naafiri
57.0%
165 Matches
?
Orianna
54.9%
448 Matches
?
AurelionSol
54.8%
261 Matches
?
Malzahar
52.7%
793 Matches
?
Qiyana
52.7%
167 Matches
?
Brand
52.3%
151 Matches
?
Syndra
51.7%
968 Matches
?
Kassadin
51.6%
277 Matches
?
Diana
51.0%
304 Matches
?
Veigar
50.1%
872 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23394 Matches)
?
?
52.3% WR(14770 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.90% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Yone
3.00KDA0.25
0.23%Kill Participation0.13%
4Vision Score0
11,311Damage Dealt6,075
14Max CS Advantage3
56CS in First 10 Minutes48

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in your favor.

You could use this early advantage to purchase items like:

?
?
1Max Level Lead1
Blue37,548G
Difference+11,934G
Red25,614G
?
8,087G
?
7,957G
?
5,924G
?
8,384G
?
7,196G
3,069G
1,156G
1,014G
4,023G
2,672G
5,018G
?
6,801G
?
4,910G
?
4,361G
?
4,524G
?