Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
6642
?
6990
?
16637
?
3795
?
7124
?
15992
?
5877
?
1804
?
9060
?
3356
Total damage to objectives
5915
14477
3413
4258
658
2805
13852
0
158
39
Total damage to buildings
2433
0
3413
4258
658
2805
0
0
158
39
Total damage shielded
0
0
0
0
0
0
0
0
0
218
Total heals on teammates
0
0
0
150
261
0
127
0
0
434

Abilities usage

in numbers

Spinning Axe (Q)

34xpressed

Blood Rush (W)

61xpressed

Stand Aside (E)

5xpressed

Whirling Death (R)

3xpressed

?

Draven

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(15493 Matches)
?
?
49.2% WR(2526 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Draven
?
Xayah
1.00KDA3.00
0.33%Kill Participation0.18%
9Vision Score5
9,060Damage Dealt3,795
32Max CS Advantage0
74CS in First 10 Minutes58

Minions have varying gold values depending on their type, and the CS gap results in an approximate 307 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
1Max Level Lead1
Blue31,274G
Difference+4,783G
Red26,491G
?
4,877G
?
6,133G
?
9,982G
?
5,734G
?
4,548G
2,243G
1,050G
5,682G
232G
526G
7,120G
?
5,083G
?
4,300G
?
5,966G
?
4,022G
?