Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12854
?
7585
?
10014
?
29309
?
7269
?
11093
?
7674
?
16177
?
9466
?
13139
Total damage to objectives
5461
46019
3321
10735
941
2572
2118
1795
2097
1237
Total damage to buildings
2898
2789
3321
3870
332
2468
802
1795
2097
1136
Total damage shielded
0
0
0
0
243
0
736
0
0
1509
Total heals on teammates
0
0
0
0
725
0
0
0
0
1656

Abilities usage

in numbers

Sonic Wave / Resonating Strike (Q)

79xpressed

Safeguard / Iron Will (W)

104xpressed

Tempest / Cripple (E)

76xpressed

Dragon's Rage (R)

4xpressed

?

Lee Sin

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
46.6% WR(18208 Matches)
?
?
42.4% WR(630 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lee Sin
?
Volibear
1.80KDA3.67
0.60%Kill Participation0.44%
27Vision Score13
7,674Damage Dealt7,585
0Max CS Advantage45
0CS in First 10 Minutes0
0Max Level Lead3
Blue40,809G
Difference+5,506G
Red35,303G
?
7,917G
?
8,037G
?
6,859G
?
11,701G
?
6,295G
1,300G
352G
254G
4,531G
423G
6,617G
?
7,685G
?
7,113G
?
7,170G
?
6,718G
?