Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23195
?
4290
?
14549
?
17424
?
32795
?
10017
?
9418
?
28960
?
11805
?
4298
Total damage to objectives
12571
33307
2561
8281
8275
3346
26007
4155
1296
735
Total damage to buildings
7134
756
2561
1924
1279
3214
0
2741
0
0
Total damage shielded
0
0
0
0
979
0
0
0
0
414
Total heals on teammates
0
0
0
0
0
0
0
0
0
374

Abilities usage

in numbers

Dancing Grenade (Q)

43xpressed

Deadly Flourish (W)

27xpressed

Captive Audience (E)

25xpressed

Curtain Call (R)

15xpressed

?

Jhin

Summoner spell

Most popular spells
?
?
50.5% WR(44496 Matches)
?
?
49.4% WR(4082 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.56% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jhin
?
Miss Fortune
0.88KDA3.60
0.70%Kill Participation0.56%
17Vision Score5
11,805Damage Dealt17,424
6Max CS Advantage28
40CS in First 10 Minutes43

Minions have varying gold values depending on their type, and the CS gap results in an approximate 58 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead3
Blue48,852G
Difference+8,434G
Red40,418G
?
10,741G
?
8,924G
?
9,592G
?
10,007G
?
9,588G
2,986G
1,681G
331G
1,961G
2,137G
7,755G
?
7,243G
?
9,923G
?
8,046G
?
7,451G
?