Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
31814
?
24466
?
36641
?
26891
?
18897
?
34149
?
26188
?
42669
?
38269
?
13039
Total damage to objectives
1492
3525
6095
4005
420
53221
65005
11441
31144
6909
Total damage to buildings
276
0
1092
2179
420
13696
511
6038
6285
2537
Total damage shielded
0
0
0
0
6848
0
0
9960
0
3939
Total heals on teammates
0
0
0
0
1447
0
0
0
0
3153

Abilities usage

in numbers

Bloodlust (Q)

38xpressed

Mocking Shout (W)

37xpressed

Spinning Slash (E)

94xpressed

Undying Rage (R)

10xpressed

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Tryndamere

Toughest Matchups

These champions counter Aatrox
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Renekton
60.1%
153 Matches
?
Malphite
57.8%
403 Matches
?
Sett
57.3%
253 Matches
?
Mordekaiser
54.5%
369 Matches
?
TahmKench
54.5%
213 Matches
?
Chogath
53.5%
213 Matches
?
Darius
53.4%
386 Matches
?
Nasus
52.6%
287 Matches
?
Volibear
51.7%
240 Matches
?
Yone
51.4%
175 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.6% WR(6196 Matches)
?
?
51.8% WR(1352 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
53.26% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Tryndamere
?
Urgot
1.60KDA0.79
0.40%Kill Participation0.44%
24Vision Score24
34,149Damage Dealt31,814
38Max CS Advantage34
56CS in First 10 Minutes50

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in your favor.

You could use this early advantage to purchase items like:

?
2Max Level Lead1
Blue61,018G
Difference+10,431G
Red71,449G
?
12,988G
?
12,776G
?
11,984G
?
11,417G
?
11,853G
3,535G
1,846G
2,894G
3,740G
1,584G
16,523G
?
14,622G
?
14,878G
?
15,157G
?
10,269G
?