Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
27262
?
14366
?
42014
?
54603
?
17892
?
23715
?
21201
?
28246
?
18827
?
21067
Total damage to objectives
29068
41933
15688
16530
2898
2332
19096
466
1023
496
Total damage to buildings
10714
0
2222
7478
807
2332
982
0
1023
0
Total damage shielded
0
0
0
0
3624
0
0
1216
0
0
Total heals on teammates
0
0
0
0
280
0
0
0
0
0

Abilities usage

in numbers

Thundering Smash (Q)

66xpressed

Frenzied Maul (W)

99xpressed

Sky Splitter (E)

53xpressed

Stormbringer (R)

9xpressed

?

Volibear

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
50.7% WR(14041 Matches)
?
?
52.2% WR(12383 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Volibear
?
Tryndamere
1.71KDA0.78
0.43%Kill Participation0.15%
13Vision Score27
23,715Damage Dealt27,262
9Max CS Advantage111.4
63CS in First 10 Minutes64
2Max Level Lead3
Blue70,158G
Difference+11,970G
Red58,188G
?
15,259G
?
11,562G
?
15,774G
?
17,824G
?
9,739G
4,307G
2,056G
3,611G
6,208G
100G
10,952G
?
13,618G
?
12,163G
?
11,616G
?
9,839G
?