Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
13374
?
19469
?
26136
?
14922
?
15196
?
9680
?
6593
?
9676
?
8827
?
13900
Total damage to objectives
18011
30209
14440
17596
10232
5929
1154
4583
1101
1711
Total damage to buildings
6419
5146
6940
3220
1328
5606
13
481
245
341
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
36
0
0
375
425
0
0
80
450
0

Abilities usage

in numbers

Crushing Blow (Q)

103xpressed

Warrior Trickster (W)

39xpressed

Nimbus Strike (E)

67xpressed

Cyclone (R)

17xpressed

?

Wukong

Summoner spell

Most popular spells
?
?
51.6% WR(14572 Matches)
?
?
51.7% WR(1922 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
55.45% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Wukong
?
Tristana
7.67KDA0.50
0.62%Kill Participation0.33%
11Vision Score3
19,469Damage Dealt6,593
8Max CS Advantage13.8
3CS in First 10 Minutes3
3Max Level Lead2
Blue61,905G
Difference+10,570G
Red51,335G
?
11,244G
?
12,990G
?
12,475G
?
14,050G
?
11,146G
265G
3,117G
2,921G
3,429G
838G
10,979G
?
9,873G
?
9,554G
?
10,621G
?
10,308G
?