Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
20210
?
16768
?
19646
?
14137
?
12568
?
6479
?
12562
?
18839
?
17578
?
5057
Total damage to objectives
23352
17574
5221
2741
1409
4482
19746
4888
10171
1731
Total damage to buildings
10222
2885
5221
2741
1409
4482
0
61
7539
229
Total damage shielded
0
0
0
0
146
0
104
198
0
992
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Vault Breaker (Q)

91xpressed

Denting Blows (W)

0xpressed

Relentless Force (E)

99xpressed

Cease and Desist (R)

7xpressed

?

Vi

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Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(15494 Matches)
?
?
48.4% WR(285 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Vi
?
Lee Sin
8.00KDA2.00
0.70%Kill Participation0.62%
12Vision Score25
16,768Damage Dealt12,562
6Max CS Advantage24
3CS in First 10 Minutes4
1Max Level Lead1
Blue44,614G
Difference+5,287G
Red39,327G
?
9,611G
?
10,605G
?
9,057G
?
8,497G
?
6,844G
1,697G
576G
2,655G
249G
608G
7,914G
?
10,029G
?
6,402G
?
8,746G
?
6,236G
?