Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24998
?
14709
?
16671
?
19080
?
26037
?
24686
?
24431
?
27036
?
31052
?
14720
Total damage to objectives
4964
24015
3423
11663
4043
9556
71808
7109
34037
2430
Total damage to buildings
1841
794
3423
3382
0
9556
1062
3336
10677
1111
Total damage shielded
0
0
0
0
0
0
0
3695
0
2356
Total heals on teammates
0
0
0
0
0
0
0
0
0
379

Abilities usage

in numbers

Light Binding (Q)

57xpressed

Prismatic Barrier (W)

41xpressed

Lucent Singularity (E)

172xpressed

Final Spark (R)

20xpressed

?

Lux

Toughest Matchups

These champions counter Aatrox
?
Naafiri
57.0%
165 Matches
?
Orianna
55.2%
451 Matches
?
AurelionSol
55.0%
262 Matches
?
Malzahar
52.7%
795 Matches
?
Qiyana
52.7%
167 Matches
?
Brand
52.3%
151 Matches
?
Kassadin
51.6%
277 Matches
?
Syndra
51.5%
970 Matches
?
Diana
50.8%
305 Matches
?
Veigar
50.1%
874 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23465 Matches)
?
?
52.3% WR(14800 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.89% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

Trusted by creators worldwide

Lorem ipsum dolor sit amet consect adipisicing possimus.

Creators on the platform
8,000+
Flat platform fee
3%
Uptime guarantee
99.9%
Paid out to creators
$70M

Become premium

To continue providing you with the best possible experience and support, we offer a Premium subscription. This subscription is essential for accessing advanced features and ensuring that we can deliver high-quality services tailored to your needs

Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Vladimir
1.86KDA1.60
0.36%Kill Participation0.32%
28Vision Score9
27,036Damage Dealt16,671
2Max CS Advantage59.6
46CS in First 10 Minutes64

Minions have varying gold values depending on their type, and the CS gap results in an approximate 346 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead2
Blue54,379G
Difference+8,153G
Red62,532G
?
9,939G
?
11,295G
?
10,354G
?
10,945G
?
11,846G
2,679G
2,813G
501G
3,850G
688G
12,618G
?
14,108G
?
9,853G
?
14,795G
?
11,158G
?