Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
76176
?
29635
?
20831
?
31515
?
56515
?
41666
?
41495
?
34998
?
60099
?
48243
Total damage to objectives
3103
1000
194
450
5704
3592
760
2007
5410
1134
Total damage to buildings
3103
1000
194
450
5704
3592
760
2007
5410
1134
Total damage shielded
0
0
3772
0
0
2790
0
0
0
1668
Total heals on teammates
0
0
412
0
0
2381
0
679
0
504

Abilities usage

in numbers

Urchin Strike (Q)

26xpressed

Seastone Trident (W)

27xpressed

Playful / Trickster (E)

32xpressed

Chum the Waters (R)

12xpressed

?

Fizz

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
?
P
Nimble Fighter
?
Q
Urchin Strike
3
14
15
17
18
?
W
Seastone Trident
2
8
10
12
13
?
E
Playful / Trickster
1
4
5
7
9
?
R
Chum the Waters
6
11
16

Summoner spell

Most popular spells
?
?
49.1% WR(12303 Matches)
?
?
46.3% WR(986 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.76% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Fizz
?
Senna
2.11KDA3.44
0.43%Kill Participation0.72%
0Vision Score0
31,515Damage Dealt41,666
0Max CS Advantage0
3CS in First 10 Minutes34

Minions have varying gold values depending on their type, and the CS gap results in an approximate 595 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead0
Blue89,462G
Difference+1,660G
Red91,122G
?
19,485G
?
15,858G
?
15,879G
?
16,741G
?
21,499G
303G
520G
405G
6,282G
4,434G
19,182G
?
16,378G
?
15,474G
?
23,023G
?
17,065G
?