Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
25377
?
17395
?
32064
?
24695
?
11927
?
36525
?
15552
?
41063
?
15551
?
27346
Total damage to objectives
1764
17369
5969
3066
1392
26663
54494
33176
13323
7332
Total damage to buildings
1764
0
3674
88
830
8891
789
8184
9997
2129
Total damage shielded
0
0
0
0
3208
0
0
0
0
2135
Total heals on teammates
0
0
0
0
2273
0
0
0
0
0

Abilities usage

in numbers

Inner Flame (Q)

106xpressed

Focused Resolve (W)

14xpressed

Inspire (E)

71xpressed

Mantra (R)

43xpressed

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Karma

Toughest Matchups

These champions counter Aatrox
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Soraka
54.8%
389 Matches
?
Yuumi
54.6%
414 Matches
?
Velkoz
54.5%
389 Matches
?
Senna
53.8%
651 Matches
?
Rell
53.3%
323 Matches
?
Brand
53.1%
341 Matches
?
Nautilus
52.6%
626 Matches
?
Zilean
52.2%
230 Matches
?
Zyra
51.9%
441 Matches
?
Pyke
51.6%
556 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
48.8% WR(9498 Matches)
?
?
51.8% WR(5338 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.21% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Karma
?
Lux
1.29KDA8.50
0.41%Kill Participation0.38%
27Vision Score43
11,927Damage Dealt27,346
56Max CS Advantage0
22CS in First 10 Minutes11

Minions have varying gold values depending on their type, and the CS gap results in an approximate 211 gold in your favor.

You could use this early advantage to purchase items like:

?
?
1Max Level Lead2
Blue52,260G
Difference+13,199G
Red65,459G
?
9,784G
?
9,528G
?
13,345G
?
9,638G
?
9,965G
3,481G
2,267G
1,774G
5,441G
236G
13,265G
?
11,795G
?
15,119G
?
15,079G
?
10,201G
?