Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
0
?
0
?
0
?
93
?
102
?
0
?
0
?
60
?
0
?
0
Total damage to objectives
0
0
0
0
0
0
0
131
0
0
Total damage to buildings
0
0
0
0
0
0
0
131
0
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Inner Flame (Q)

2xpressed

Focused Resolve (W)

0xpressed

Inspire (E)

0xpressed

Mantra (R)

1xpressed

?

Karma

Summoner spell

Most popular spells
?
?
48.8% WR(9225 Matches)
?
?
51.7% WR(5065 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.28% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Karma
?
Lux
0.00KDA0.00
0.00%Kill Participation0.00%
0Vision Score0
102Damage Dealt0
0Max CS Advantage0
0CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead0
Blue2,864G
Difference+7G
Red2,857G
?
558G
?
627G
?
537G
?
579G
?
563G
21G
0G
61G
21G
26G
537G
?
627G
?
598G
?
558G
?
537G
?