Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14011
?
4766
?
15075
?
8122
?
14050
?
9903
?
3350
?
9657
?
5812
?
4015
Total damage to objectives
11155
23719
3670
2885
2522
4046
12751
31
1684
189
Total damage to buildings
2487
595
3513
2885
943
4046
0
0
1185
0
Total damage shielded
0
0
0
0
667
0
0
386
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
314
885

Abilities usage

in numbers

Switcheroo! (Q)

76xpressed

Zap! (W)

30xpressed

Flame Chompers! (E)

4xpressed

Super Mega Death Rocket! (R)

4xpressed

?

Jinx

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jinx
?
Tristana
9.00KDA0.25
0.33%Kill Participation0.13%
8Vision Score5
8,122Damage Dealt5,812
37Max CS Advantage6
52CS in First 10 Minutes45

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in your favor.

You could use this early advantage to purchase items like:

?
2Max Level Lead1
Blue36,784G
Difference+7,820G
Red28,964G
?
7,246G
?
7,121G
?
9,258G
?
7,900G
?
5,259G
644G
104G
2,947G
3,366G
967G
6,602G
?
7,225G
?
6,311G
?
4,534G
?
4,292G
?