Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11791
?
8960
?
17641
?
10286
?
6502
?
14434
?
16340
?
7409
?
6827
?
1904
Total damage to objectives
19983
25580
9177
8071
2497
8781
16561
2832
3074
141
Total damage to buildings
2852
0
9177
3528
1430
2486
0
2053
2275
0
Total damage shielded
0
0
0
0
608
0
0
0
0
974
Total heals on teammates
0
0
0
0
0
0
0
0
0
108

Abilities usage

in numbers

Dancing Grenade (Q)

59xpressed

Deadly Flourish (W)

27xpressed

Captive Audience (E)

15xpressed

Curtain Call (R)

20xpressed

?

Jhin

Toughest Matchups

These champions counter Aatrox
?
Veigar
53.5%
314 Matches
?
Yasuo
53.4%
309 Matches
?
Xayah
52.9%
1043 Matches
?
Lux
52.3%
266 Matches
?
Nilah
51.8%
637 Matches
?
Swain
51.4%
325 Matches
?
MissFortune
51.2%
4378 Matches
?
Vayne
51.1%
2218 Matches
?
Kaisa
50.8%
4692 Matches
?
Brand
50.4%
278 Matches

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(45629 Matches)
?
?
49.7% WR(4156 Matches)
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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jhin
?
Caitlyn
4.50KDA1.33
0.41%Kill Participation0.27%
23Vision Score11
10,286Damage Dealt6,827
27Max CS Advantage3
72CS in First 10 Minutes58

Minions have varying gold values depending on their type, and the CS gap results in an approximate 269 gold in your favor.

You could use this early advantage to purchase items like:

?
?
1Max Level Lead1
Blue42,341G
Difference+5,426G
Red36,915G
?
8,231G
?
8,230G
?
10,933G
?
8,741G
?
6,206G
2,078G
568G
5,201G
1,781G
1,090G
10,309G
?
8,798G
?
5,732G
?
6,960G
?
5,116G
?