Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
28729
?
25646
?
10053
?
12884
?
25184
?
26308
?
9916
?
22491
?
46704
?
28819
Total damage to objectives
0
33458
0
5107
3814
4286
77919
18283
17156
12023
Total damage to buildings
0
0
0
3968
0
4286
12525
2276
3726
2243
Total damage shielded
0
0
0
0
2245
0
0
0
0
733
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Switcheroo! (Q)

40xpressed

Zap! (W)

70xpressed

Flame Chompers! (E)

15xpressed

Super Mega Death Rocket! (R)

10xpressed

?

Jinx

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Core items
Core items
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jinx
?
Vel'Koz
0.50KDA11.33
0.36%Kill Participation0.69%
14Vision Score17
12,884Damage Dealt46,704
62.1Max CS Advantage20
40CS in First 10 Minutes45

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

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1Max Level Lead3
Blue56,211G
Difference+14,697G
Red70,908G
?
12,065G
?
10,411G
?
11,736G
?
12,072G
?
9,927G
543G
4,545G
2,341G
3,802G
3,466G
12,608G
?
14,956G
?
14,077G
?
15,874G
?
13,393G
?