Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
38327
?
36625
?
54718
?
27695
?
36030
?
20311
?
27938
?
84274
?
29362
?
16678
Total damage to objectives
7132
55419
10527
15055
9703
542
12636
10569
19577
1813
Total damage to buildings
6079
2250
4191
10122
1852
0
0
5277
17267
0
Total damage shielded
0
0
0
0
2234
0
0
0
0
1125
Total heals on teammates
0
0
0
0
0
0
0
0
0
369

Abilities usage

in numbers

Baleful Strike (Q)

217xpressed

Dark Matter (W)

78xpressed

Event Horizon (E)

45xpressed

Primordial Burst (R)

14xpressed

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Veigar

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Summoner spell

Most popular spells
?
?
52.5% WR(20551 Matches)
?
?
47.7% WR(2556 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
53.52% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Veigar
?
Malzahar
1.71KDA7.60
0.73%Kill Participation0.57%
25Vision Score11
84,274Damage Dealt54,718
40Max CS Advantage5
65CS in First 10 Minutes63

Minions have varying gold values depending on their type, and the CS gap results in an approximate 38 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead1
Blue78,155G
Difference+6,900G
Red71,255G
?
15,866G
?
17,238G
?
16,857G
?
15,506G
?
12,688G
6,559G
1,156G
4,063G
578G
2,670G
9,307G
?
16,082G
?
20,920G
?
14,928G
?
10,018G
?