Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21918
?
28586
?
27808
?
25360
?
35233
?
24481
?
13703
?
23632
?
31748
?
21891
Total damage to objectives
20470
70711
8775
5304
465
6735
7171
3166
4456
2623
Total damage to buildings
13314
2710
1832
4732
465
6735
0
1131
2375
1703
Total damage shielded
0
751
0
0
974
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
720
0
0
0

Abilities usage

in numbers

Tumble (Q)

131xpressed

Silver Bolts (W)

0xpressed

Condemn (E)

18xpressed

Final Hour (R)

9xpressed

?

Vayne

Toughest Matchups

These champions counter Aatrox
?
Garen
51.9%
156 Matches
?
Darius
50.5%
186 Matches

Skill path

Most popular ability leveling order
?
P
Night Hunter
?
Q
Tumble
1
4
5
7
9
?
W
Silver Bolts
2
8
10
12
13
?
E
Condemn
3
14
15
17
18
?
R
Final Hour
6
11
16

Summoner spell

Most popular spells
?
?
51.5% WR(16890 Matches)
?
?
50.4% WR(4480 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.38% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Vayne
?
Urgot
0.89KDA1.29
0.24%Kill Participation0.19%
16Vision Score9
24,481Damage Dealt21,918
64.2Max CS Advantage1
64CS in First 10 Minutes26

Minions have varying gold values depending on their type, and the CS gap results in an approximate 730 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
1Max Level Lead1
Blue59,878G
Difference+2,117G
Red57,761G
?
13,182G
?
12,641G
?
11,530G
?
12,461G
?
10,064G
90G
2,544G
969G
2,546G
1,060G
13,092G
?
10,097G
?
10,561G
?
15,007G
?
9,004G
?