Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
48992
?
26125
?
45267
?
47289
?
27695
?
44481
?
45439
?
32212
?
40475
?
50061
Total damage to objectives
7393
29349
8474
27134
3993
27878
54578
2542
35767
9091
Total damage to buildings
4924
254
3923
3161
249
13114
662
1341
7748
3081
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Razor Shuriken (Q)

125xpressed

Living Shadow (W)

111xpressed

Shadow Slash (E)

150xpressed

Death Mark (R)

25xpressed

?

Zed

Toughest Matchups

These champions counter Aatrox
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Vladimir
57.6%
502 Matches
?
Malphite
56.9%
390 Matches
?
Anivia
56.8%
220 Matches
?
Ryze
56.3%
199 Matches
?
Lux
56.1%
708 Matches
?
Annie
55.9%
186 Matches
?
Sylas
54.9%
909 Matches
?
TwistedFate
54.5%
178 Matches
?
Leblanc
54.3%
431 Matches
?
Malzahar
54.1%
758 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
47.4% WR(16060 Matches)
?
?
49.4% WR(3784 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
48.64% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Zed
?
Ahri
1.90KDA3.17
0.35%Kill Participation0.45%
35Vision Score37
32,212Damage Dealt45,267
2Max CS Advantage85.4
69CS in First 10 Minutes78

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue81,186G
Difference+4,170G
Red85,356G
?
16,031G
?
15,786G
?
16,883G
?
20,075G
?
12,411G
3,449G
4,439G
2,899G
2,783G
1,964G
19,480G
?
20,225G
?
13,984G
?
17,292G
?
14,375G
?