Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16450
?
12586
?
11822
?
7947
?
18368
?
18777
?
10655
?
13411
?
13236
?
14775
Total damage to objectives
441
0
0
262
247
3540
2311
1745
958
592
Total damage to buildings
441
0
0
262
247
3540
2311
1745
958
592
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
252
0
1467
0
260
188

Abilities usage

in numbers

Urchin Strike (Q)

15xpressed

Seastone Trident (W)

12xpressed

Playful / Trickster (E)

30xpressed

Chum the Waters (R)

4xpressed

?

Fizz

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
?
P
Nimble Fighter
?
Q
Urchin Strike
3
14
15
17
18
?
W
Seastone Trident
2
8
10
12
13
?
E
Playful / Trickster
1
4
5
7
9
?
R
Chum the Waters
6
11
16

Summoner spell

Most popular spells
?
?
49.1% WR(12293 Matches)
?
?
46.3% WR(986 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.76% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Fizz
?
Jhin
1.89KDA4.29
0.53%Kill Participation0.75%
0Vision Score0
12,586Damage Dealt18,777
0Max CS Advantage0
3CS in First 10 Minutes19

Minions have varying gold values depending on their type, and the CS gap results in an approximate 307 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead0
Blue44,869G
Difference+6,294G
Red51,163G
?
8,831G
?
9,294G
?
8,998G
?
8,118G
?
9,628G
2,132G
121G
820G
2,983G
238G
10,963G
?
9,415G
?
9,818G
?
11,101G
?
9,866G
?