Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
28708
?
12443
?
12838
?
17161
?
13584
?
11635
?
23757
?
34101
?
15552
?
12460
Total damage to objectives
33375
38301
4820
1775
1772
3728
16869
855
3599
0
Total damage to buildings
21746
425
4820
1775
1772
3135
0
855
2585
0
Total damage shielded
0
0
0
0
321
0
0
0
0
1538
Total heals on teammates
0
0
0
0
8182
0
0
0
0
1441

Abilities usage

in numbers

Piercing Darkness (Q)

60xpressed

Last Embrace (W)

30xpressed

Curse of the Black Mist (E)

15xpressed

Dawning Shadow (R)

5xpressed

?

Senna

Summoner spell

Most popular spells
?
?
52.0% WR(15265 Matches)
?
?
49.2% WR(3006 Matches)
Best starting option
Core items
?
?
?
51.68% WR3,476 Matches
Core build
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Senna
?
Karma
2.20KDA3.50
0.44%Kill Participation0.56%
46Vision Score40
13,584Damage Dealt12,460
2Max CS Advantage15
8CS in First 10 Minutes9
1Max Level Lead1
Blue55,574G
Difference+5,655G
Red49,919G
?
16,616G
?
10,416G
?
9,938G
?
10,061G
?
8,543G
7,720G
641G
2,201G
31G
808G
8,896G
?
11,057G
?
12,139G
?
10,092G
?
7,735G
?