Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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35456
?
19710
?
22526
?
25193
?
29502
?
27092
?
31635
?
34473
?
32674
?
9575
Total damage to objectives
9419
35105
5372
13678
2198
14074
34566
15112
17703
2605
Total damage to buildings
3015
105
2090
7236
735
8150
1093
14662
3796
474
Total damage shielded
0
0
0
0
3885
0
0
0
0
3644
Total heals on teammates
0
0
0
0
0
0
0
0
0
274

Abilities usage

in numbers

Rampage (Q)

422xpressed

Spirit of Dread (W)

97xpressed

Devastating Charge (E)

69xpressed

Onslaught of Shadows (R)

9xpressed

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Hecarim

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Summoner spell

Most popular spells
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?
49.6% WR(14851 Matches)
?
?
42.3% WR(596 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
49.92% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Hecarim
?
Nunu & Willump
5.17KDA2.09
0.70%Kill Participation0.74%
22Vision Score8
31,635Damage Dealt19,710
79.25Max CS Advantage4
9CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue58,859G
Difference+12,464G
Red71,323G
?
12,183G
?
12,257G
?
10,841G
?
13,207G
?
10,371G
25G
5,594G
5,484G
1,864G
503G
12,208G
?
17,851G
?
16,325G
?
15,071G
?
9,868G
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