Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16377
?
30738
?
21897
?
13753
?
10321
?
37877
?
22511
?
13874
?
35947
?
10528
Total damage to objectives
5928
43279
2583
10836
2182
15637
55177
8203
7817
4820
Total damage to buildings
5452
4345
2583
4321
967
6977
1951
6289
4206
3739
Total damage shielded
0
0
0
0
0
0
0
0
0
4782
Total heals on teammates
0
0
0
552
0
0
0
0
0
289

Abilities usage

in numbers

Five Point Strike (Q)

143xpressed

Twilight Shroud (W)

33xpressed

Shuriken Flip (E)

70xpressed

Perfect Execution (R)

15xpressed

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Akali

Toughest Matchups

These champions counter Aatrox
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Cassiopeia
62.7%
185 Matches
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Lissandra
58.3%
456 Matches
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Galio
57.8%
450 Matches
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Veigar
54.1%
621 Matches
?
AurelionSol
53.6%
192 Matches
?
Ryze
53.5%
159 Matches
?
Kassadin
53.3%
197 Matches
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Vex
53.0%
411 Matches
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Syndra
52.6%
470 Matches
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Lux
52.0%
521 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
48.8% WR(10521 Matches)
?
?
49.1% WR(6512 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
49.81% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Akali
?
Zed
2.14KDA1.86
0.36%Kill Participation0.43%
20Vision Score13
13,874Damage Dealt21,897
5Max CS Advantage30
53CS in First 10 Minutes70

Minions have varying gold values depending on their type, and the CS gap results in an approximate 326 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

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?
?
1Max Level Lead4
Blue56,521G
Difference+6,209G
Red62,730G
?
9,784G
?
16,310G
?
12,161G
?
10,583G
?
7,683G
3,911G
1,960G
1,196G
3,031G
2,423G
13,695G
?
14,350G
?
10,965G
?
13,614G
?
10,106G
?