Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
31607
?
32201
?
41212
?
28062
?
9121
?
28554
?
35094
?
33851
?
20501
?
36209
Total damage to objectives
17443
84084
12237
18176
4725
6018
29545
5436
13369
5244
Total damage to buildings
9923
1337
5889
11005
816
6018
0
2168
4038
1986
Total damage shielded
0
0
0
0
3884
0
0
0
0
0
Total heals on teammates
0
0
0
0
566
0
0
0
0
0

Abilities usage

in numbers

Barrel Roll (Q)

267xpressed

Drunken Rage (W)

81xpressed

Body Slam (E)

75xpressed

Explosive Cask (R)

15xpressed

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Gragas

Toughest Matchups

These champions counter Aatrox
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DrMundo
58.5%
311 Matches
?
Yorick
56.1%
187 Matches
?
Mordekaiser
56.0%
318 Matches
?
Chogath
55.8%
317 Matches
?
Teemo
54.8%
239 Matches
?
Sett
54.5%
290 Matches
?
Sion
53.9%
193 Matches
?
Yone
53.3%
227 Matches
?
TahmKench
53.0%
217 Matches
?
Garen
52.8%
320 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(10699 Matches)
?
?
46.4% WR(5958 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
50.21% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Gragas
?
Sett
0.60KDA2.80
0.19%Kill Participation0.35%
15Vision Score20
28,554Damage Dealt31,607
0Max CS Advantage119.5
54CS in First 10 Minutes82

Minions have varying gold values depending on their type, and the CS gap results in an approximate 538 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead2
Blue78,058G
Difference+7,788G
Red70,270G
?
18,982G
?
17,644G
?
16,844G
?
14,632G
?
9,956G
6,081G
2,704G
404G
385G
1,786G
12,901G
?
14,940G
?
16,440G
?
14,247G
?
11,742G
?