Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23081
?
12176
?
27877
?
29300
?
22037
?
16919
?
30350
?
30355
?
23670
?
9840
Total damage to objectives
6715
21651
5926
16340
5514
6062
50044
1956
4180
2458
Total damage to buildings
6715
1639
5926
2529
5514
1598
6876
1956
4180
2458
Total damage shielded
0
0
0
0
523
0
0
0
0
0
Total heals on teammates
0
0
0
164
397
0
0
0
581
80

Abilities usage

in numbers

Conquering Sands (Q)

34xpressed

Arise! (W)

115xpressed

Shifting Sands (E)

12xpressed

Emperor's Divide (R)

12xpressed

?

Azir

Toughest Matchups

These champions counter Aatrox
?
Lux
59.4%
160 Matches
?
Ahri
59.3%
248 Matches
?
Syndra
59.0%
205 Matches
?
Veigar
57.3%
164 Matches
?
Malzahar
55.6%
162 Matches
?
Yasuo
49.4%
263 Matches
?
Katarina
49.1%
165 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
46.3% WR(4544 Matches)
?
?
44.6% WR(177 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
46.99% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Azir
?
Naafiri
1.56KDA1.86
0.52%Kill Participation0.39%
0Vision Score6
30,355Damage Dealt27,877
0Max CS Advantage49
39CS in First 10 Minutes47

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue76,836G
Difference+5,099G
Red81,935G
?
14,285G
?
13,794G
?
14,551G
?
18,469G
?
15,737G
2,121G
3,921G
2,467G
3,074G
336G
16,406G
?
17,715G
?
17,018G
?
15,395G
?
15,401G
?