Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7814
?
6592
?
14167
?
14757
?
10398
?
14939
?
17226
?
11633
?
9554
?
16061
Total damage to objectives
1471
9431
1399
3846
1323
8305
58809
5877
4235
5756
Total damage to buildings
0
0
1399
3846
1323
3583
0
3583
2326
5756
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
286
0

Abilities usage

in numbers

Double Up (Q)

44xpressed

Strut (W)

5xpressed

Make It Rain (E)

38xpressed

Bullet Time (R)

6xpressed

?

Miss Fortune

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
51.8% WR(32488 Matches)
?
?
50.3% WR(7611 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Miss Fortune
?
Vayne
1.67KDA7.00
0.53%Kill Participation0.33%
9Vision Score13
14,757Damage Dealt9,554
39Max CS Advantage5
38CS in First 10 Minutes32

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in your favor.

You could use this early advantage to purchase items like:

?
1Max Level Lead2
Blue39,933G
Difference+3,260G
Red43,193G
?
8,207G
?
7,799G
?
7,721G
?
9,956G
?
6,250G
1,678G
3,097G
436G
1,844G
765G
9,885G
?
10,896G
?
7,285G
?
8,112G
?
7,015G
?