Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14747
?
15670
?
27284
?
18181
?
10402
?
5807
?
11088
?
8955
?
12644
?
8812
Total damage to objectives
17855
30219
13130
8642
6270
1950
6643
0
1292
210
Total damage to buildings
1509
1078
6968
8642
4760
0
0
0
475
168
Total damage shielded
0
0
0
0
1302
1153
0
0
0
1062
Total heals on teammates
0
0
0
0
0
0
0
0
0
5898

Abilities usage

in numbers

Tumble (Q)

104xpressed

Silver Bolts (W)

0xpressed

Condemn (E)

8xpressed

Final Hour (R)

6xpressed

?

Vayne

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
51.5% WR(17018 Matches)
?
?
50.4% WR(4507 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Vayne
?
Jinx
4.00KDA1.00
0.43%Kill Participation0.75%
10Vision Score8
18,181Damage Dealt12,644
54.95Max CS Advantage0
57CS in First 10 Minutes41

Minions have varying gold values depending on their type, and the CS gap results in an approximate 307 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
4Max Level Lead0
Blue47,610G
Difference+13,015G
Red34,595G
?
8,763G
?
9,276G
?
10,744G
?
11,376G
?
7,451G
2,351G
938G
3,479G
4,546G
1,701G
6,412G
?
8,338G
?
7,265G
?
6,830G
?
5,750G
?