Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23785
?
19430
?
32060
?
21377
?
19706
?
16912
?
18264
?
15230
?
29801
?
21662
Total damage to objectives
2687
15507
2429
133
214
6654
62549
8397
18711
5263
Total damage to buildings
591
0
2429
133
214
2828
10174
587
4343
0
Total damage shielded
560
0
1267
0
1924
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

67xpressed

Prismatic Barrier (W)

29xpressed

Lucent Singularity (E)

176xpressed

Final Spark (R)

19xpressed

?

Lux

Summoner spell

Most popular spells
?
?
49.4% WR(23150 Matches)
?
?
52.3% WR(14595 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.91% WR3,476 Matches
Core build
Full build

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?
Lux
?
Yasuo
2.00KDA1.22
0.57%Kill Participation0.31%
9Vision Score16
32,060Damage Dealt15,230
36Max CS Advantage4
72CS in First 10 Minutes66

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
2Max Level Lead1
Blue47,210G
Difference+9,887G
Red57,097G
?
8,616G
?
10,447G
?
9,963G
?
9,876G
?
8,308G
753G
5,913G
143G
2,111G
1,253G
9,369G
?
16,360G
?
9,820G
?
11,987G
?
9,561G
?