Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12765
?
10632
?
22463
?
15800
?
4071
?
16761
?
17061
?
15856
?
13808
?
8884
Total damage to objectives
3263
26414
2778
2093
0
4282
52382
6453
9544
7780
Total damage to buildings
3263
0
851
1708
0
1779
2757
5380
5350
1904
Total damage shielded
0
0
0
0
3877
0
0
0
0
0
Total heals on teammates
0
0
0
0
2364
0
0
0
0
0

Abilities usage

in numbers

Steel Tempest (Q)

193xpressed

Wind Wall (W)

23xpressed

Sweeping Blade (E)

49xpressed

Last Breath (R)

6xpressed

?

Yasuo

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Summoner spell

Most popular spells
?
?
48.4% WR(22769 Matches)
?
?
48.5% WR(13456 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.74% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Yasuo
?
Vex
1.67KDA1.44
0.32%Kill Participation0.59%
12Vision Score17
15,856Damage Dealt22,463
26.5Max CS Advantage7
51CS in First 10 Minutes50
2Max Level Lead1
Blue39,336G
Difference+8,584G
Red47,920G
?
7,896G
?
8,461G
?
8,204G
?
9,337G
?
5,438G
774G
1,916G
1,108G
1,681G
3,105G
8,670G
?
10,377G
?
9,312G
?
11,018G
?
8,543G
?