Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
18724
?
29800
?
27149
?
15506
?
10218
?
20789
?
15586
?
11346
?
13813
?
6035
Total damage to objectives
18424
59156
7055
19885
3428
3426
13560
4515
5643
2640
Total damage to buildings
7643
7602
5446
5816
2652
3009
0
536
3849
794
Total damage shielded
0
0
0
0
1249
0
0
0
0
1334
Total heals on teammates
0
0
0
0
5255
441
0
0
0
0

Abilities usage

in numbers

Aqua Prison (Q)

37xpressed

Ebb and Flow (W)

56xpressed

Tidecaller's Blessing (E)

30xpressed

Tidal Wave (R)

8xpressed

?

Nami

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Summoner spell

Most popular spells
?
?
52.4% WR(21954 Matches)
?
?
49.8% WR(6219 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.77% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nami
?
Rell
18.00KDA1.00
0.55%Kill Participation0.50%
63Vision Score55
10,218Damage Dealt6,035
11Max CS Advantage4
19CS in First 10 Minutes17
2Max Level Lead1
Blue53,203G
Difference+10,159G
Red43,044G
?
10,269G
?
13,576G
?
11,903G
?
9,895G
?
7,560G
786G
4,344G
3,864G
186G
1,351G
9,483G
?
9,232G
?
8,039G
?
10,081G
?
6,209G
?