Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
18640
?
26032
?
22844
?
21023
?
13439
?
18341
?
19957
?
21086
?
15287
?
23366
Total damage to objectives
24106
35156
10391
15799
5591
28
29804
2654
4033
776
Total damage to buildings
11744
1035
6564
5775
840
28
628
2654
4033
776
Total damage shielded
0
0
0
0
0
0
0
0
0
1235
Total heals on teammates
0
0
0
0
516
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

65xpressed

Prismatic Barrier (W)

15xpressed

Lucent Singularity (E)

133xpressed

Final Spark (R)

11xpressed

?

Lux

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Error fetching data

Summoner spell

Most popular spells
?
?
49.4% WR(23100 Matches)
?
?
52.3% WR(14562 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
50.90% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Lux
?
Nautilus
1.44KDA5.20
0.57%Kill Participation0.53%
24Vision Score44
23,366Damage Dealt13,439
48Max CS Advantage4
16CS in First 10 Minutes11

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead2
Blue59,287G
Difference+9,132G
Red50,155G
?
12,913G
?
13,092G
?
10,762G
?
12,113G
?
10,407G
3,791G
2,661G
105G
1,486G
1,299G
9,122G
?
10,431G
?
10,867G
?
10,627G
?
9,108G
?