Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
189
?
0
?
0
?
0
?
0
?
0
?
66
?
0
?
0
?
0
Total damage to objectives
0
0
0
0
0
0
0
0
0
0
Total damage to buildings
0
0
0
0
0
0
0
0
0
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

1xpressed

Deadly Flourish (W)

0xpressed

Captive Audience (E)

0xpressed

Curtain Call (R)

0xpressed

?

Jhin

Toughest Matchups

These champions counter Aatrox
?
Veigar
53.4%
309 Matches
?
Yasuo
53.2%
301 Matches
?
Xayah
52.9%
1012 Matches
?
Lux
52.9%
261 Matches
?
Vayne
51.3%
2160 Matches
?
MissFortune
51.2%
4298 Matches
?
Nilah
51.0%
614 Matches
?
Kaisa
50.9%
4612 Matches
?
Zeri
50.6%
692 Matches
?
Swain
50.5%
317 Matches

Summoner spell

Most popular spells
?
?
50.6% WR(44543 Matches)
?
?
49.4% WR(4088 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.56% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Jhin
?
Miss Fortune
0.00KDA0.00
0.00%Kill Participation0.00%
0Vision Score0
0Damage Dealt0
0Max CS Advantage0
0CS in First 10 Minutes1

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead0
Blue2,677G
Difference+84G
Red2,593G
?
518G
?
518G
?
581G
?
539G
?
521G
0G
0G
63G
21G
0G
518G
?
518G
?
518G
?
518G
?
521G
?