Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11293
?
4235
?
6798
?
3935
?
4403
?
9448
?
9265
?
16029
?
7613
?
4500
Total damage to objectives
1460
2859
280
93
55
4350
36870
8159
2905
1085
Total damage to buildings
1460
0
280
0
0
4350
0
8159
2483
900
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
328
214

Abilities usage

in numbers

Bladesurge (Q)

115xpressed

Defiant Dance (W)

14xpressed

Flawless Duet (E)

41xpressed

Vanguard's Edge (R)

3xpressed

?

Irelia

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.1% WR(12591 Matches)
?
?
50.7% WR(4573 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Irelia
?
Nasus
0.14KDA6.00
0.50%Kill Participation0.21%
2Vision Score4
11,293Damage Dealt9,448
17Max CS Advantage5
61CS in First 10 Minutes52

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in your favor.

You could use this early advantage to purchase items like:

?
?
1Max Level Lead3
Blue22,488G
Difference+12,604G
Red35,092G
?
5,132G
?
4,202G
?
4,999G
?
4,705G
?
3,450G
1,669G
3,125G
4,960G
1,782G
1,068G
6,801G
?
7,327G
?
9,959G
?
6,487G
?
4,518G
?