Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12306
?
7687
?
7903
?
5868
?
7405
?
13432
?
7665
?
16095
?
21405
?
3761
Total damage to objectives
2168
10872
2566
756
707
4524
25644
6944
10312
2094
Total damage to buildings
0
0
1378
756
324
4524
1498
227
7086
801
Total damage shielded
0
0
0
0
189
0
0
0
0
581
Total heals on teammates
0
0
0
0
0
0
0
0
0
14816

Abilities usage

in numbers

Ranger's Focus (Q)

21xpressed

Volley (W)

62xpressed

Hawkshot (E)

8xpressed

Enchanted Crystal Arrow (R)

5xpressed

?

Ashe

Summoner spell

Most popular spells
?
?
50.4% WR(24065 Matches)
?
?
45.8% WR(3376 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.88% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Ashe
?
Vayne
5.00KDA0.40
0.65%Kill Participation0.25%
13Vision Score4
21,405Damage Dealt5,868
71Max CS Advantage1
61CS in First 10 Minutes30

Minions have varying gold values depending on their type, and the CS gap results in an approximate 595 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

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2Max Level Lead1
Blue31,572G
Difference+8,738G
Red40,310G
?
7,596G
?
6,753G
?
6,508G
?
5,449G
?
5,266G
1,241G
1,286G
1,872G
4,033G
306G
8,837G
?
8,039G
?
8,380G
?
9,482G
?
5,572G
?