Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21423
?
34682
?
31924
?
20234
?
10086
?
33223
?
26625
?
20973
?
52818
?
8306
Total damage to objectives
13230
16672
10723
21618
2120
7303
21684
7379
3957
2442
Total damage to buildings
2368
0
2580
6466
1505
3786
3474
5514
3621
1842
Total damage shielded
0
0
0
0
5597
0
0
0
0
11045
Total heals on teammates
0
0
0
0
5767
0
0
0
0
10334

Abilities usage

in numbers

To the Skies! / Shock Blast (Q)

135xpressed

Lightning Field / Hyper Charge (W)

59xpressed

Thundering Blow / Acceleration Gate (E)

70xpressed

Mercury Cannon / Mercury Hammer (R)

74xpressed

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Jayce

Toughest Matchups

These champions counter Aatrox
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Malphite
60.9%
220 Matches
?
Mordekaiser
58.3%
163 Matches
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Chogath
57.8%
173 Matches
?
Teemo
53.7%
162 Matches
?
Aatrox
49.4%
166 Matches
?
Darius
45.3%
190 Matches

Skill path

Most popular ability leveling order
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P
Hextech Capacitor
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Q
To the Skies! / Shock Blast
1
4
5
7
9
?
W
Lightning Field / Hyper Charge
3
8
10
12
13
?
E
Thundering Blow / Acceleration Gate
2
14
15
17
18
?
R
Mercury Cannon / Mercury Hammer
6
11
16

Summoner spell

Most popular spells
?
?
45.9% WR(6940 Matches)
?
?
47.3% WR(670 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
46.47% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Jayce
?
Darius
2.10KDA1.00
0.51%Kill Participation0.28%
16Vision Score21
33,223Damage Dealt21,423
21Max CS Advantage6
64CS in First 10 Minutes64
3Max Level Lead1
Blue59,337G
Difference+1,475G
Red60,812G
?
10,089G
?
14,878G
?
14,157G
?
11,890G
?
8,323G
2,459G
3,508G
3,315G
4,447G
1,392G
12,548G
?
11,370G
?
10,842G
?
16,337G
?
9,715G
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