Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7524
?
4071
?
3859
?
3487
?
1848
?
8042
?
5434
?
5299
?
8746
?
3375
Total damage to objectives
3455
7039
0
0
0
0
18052
1860
2220
1068
Total damage to buildings
3455
0
0
0
0
0
0
757
2220
1068
Total damage shielded
0
0
0
0
2068
0
0
0
0
0
Total heals on teammates
0
0
0
0
394
0
0
0
0
150

Abilities usage

in numbers

Baleful Strike (Q)

71xpressed

Dark Matter (W)

28xpressed

Event Horizon (E)

7xpressed

Primordial Burst (R)

2xpressed

?

Veigar

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
52.4% WR(21004 Matches)
?
?
47.9% WR(2619 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Veigar
?
Heimerdinger
0.50KDA3.00
0.50%Kill Participation0.20%
1Vision Score3
3,859Damage Dealt5,299
2Max CS Advantage18
54CS in First 10 Minutes59

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue20,675G
Difference+5,509G
Red26,184G
?
5,545G
?
3,750G
?
4,445G
?
3,636G
?
3,299G
617G
2,005G
726G
2,466G
929G
4,928G
?
5,755G
?
5,171G
?
6,102G
?
4,228G
?