Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
25029
?
21524
?
16556
?
14956
?
17997
?
16897
?
22887
?
27769
?
25180
?
14493
Total damage to objectives
7147
6392
1920
8011
4790
5482
52327
21361
9989
7661
Total damage to buildings
7147
0
502
8011
4790
2123
3237
12181
2412
3083
Total damage shielded
0
0
265
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

61xpressed

Deadly Flourish (W)

30xpressed

Captive Audience (E)

35xpressed

Curtain Call (R)

38xpressed

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Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
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P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(44588 Matches)
?
?
49.5% WR(4091 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jhin
?
Ashe
2.30KDA0.83
0.44%Kill Participation0.34%
19Vision Score11
25,180Damage Dealt14,956
6Max CS Advantage30
31CS in First 10 Minutes35

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
3Max Level Lead1
Blue60,612G
Difference+4,422G
Red65,034G
?
12,629G
?
13,182G
?
9,909G
?
13,287G
?
11,605G
349G
232G
5,954G
694G
2,109G
12,280G
?
13,414G
?
15,863G
?
13,981G
?
9,496G
?