Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
3597
?
42323
?
39269
?
49516
?
20541
?
32319
?
20275
?
25680
?
21850
?
38764
Total damage to objectives
0
35999
29104
26022
1624
18969
40010
6156
13368
5108
Total damage to buildings
0
8055
4683
11484
1588
9100
951
1181
5557
1066
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
327

Abilities usage

in numbers

Crescent Strike (Q)

122xpressed

Pale Cascade (W)

57xpressed

Lunar Rush (E)

62xpressed

Moonfall (R)

12xpressed

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Diana

Toughest Matchups

These champions counter Aatrox
?
Udyr
54.2%
345 Matches
?
Belveth
53.8%
210 Matches
?
Briar
53.7%
495 Matches
?
Nocturne
53.2%
1103 Matches
?
Volibear
52.8%
475 Matches
?
JarvanIV
52.7%
755 Matches
?
Warwick
52.6%
926 Matches
?
Viego
52.2%
1340 Matches
?
Talon
51.3%
152 Matches
?
Rammus
51.1%
180 Matches

Skill path

Most popular ability leveling order
?
P
Moonsilver Blade
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Q
Crescent Strike
1
4
5
7
9
?
W
Pale Cascade
2
8
10
12
13
?
E
Lunar Rush
3
14
15
17
18
?
R
Moonfall
6
11
16

Summoner spell

Most popular spells
?
?
51.0% WR(21530 Matches)
?
?
50.1% WR(7539 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Diana
?
Wukong
1.23KDA5.14
0.36%Kill Participation0.64%
12Vision Score29
20,275Damage Dealt42,323
7.75Max CS Advantage40.25
1CS in First 10 Minutes3

Minions have varying gold values depending on their type, and the CS gap results in an approximate 38 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead2
Blue70,491G
Difference+2,975G
Red67,516G
?
5,767G
?
19,634G
?
15,878G
?
17,293G
?
11,919G
10,818G
7,561G
3,224G
5,273G
2,265G
16,585G
?
12,073G
?
12,654G
?
12,020G
?
14,184G
?