Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10100
?
8284
?
3636
?
12803
?
5412
?
11566
?
7728
?
12351
?
11273
?
4886
Total damage to objectives
516
14083
3340
2868
3103
5489
13210
2824
5557
1335
Total damage to buildings
516
0
3340
2868
0
5489
590
2824
5557
1335
Total damage shielded
0
0
0
0
0
0
0
385
0
0
Total heals on teammates
0
0
0
0
420
0
0
309
0
0

Abilities usage

in numbers

Void Surge (Q)

186xpressed

Above and Below (W)

36xpressed

Royal Maelstrom (E)

25xpressed

Endless Banquet (R)

7xpressed

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Bel'Veth

Toughest Matchups

These champions counter Aatrox
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Amumu
56.9%
267 Matches
?
Nocturne
53.2%
316 Matches
?
Warwick
53.2%
203 Matches
?
Kayn
52.5%
303 Matches
?
Khazix
52.5%
238 Matches
?
Graves
52.5%
179 Matches
?
Hecarim
51.8%
199 Matches
?
JarvanIV
51.7%
236 Matches
?
MonkeyKing
51.4%
173 Matches
?
Vi
51.2%
172 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.8% WR(6175 Matches)
?
?
52.1% WR(169 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.08% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Bel'Veth
?
Elise
1.60KDA5.00
0.67%Kill Participation0.42%
8Vision Score6
8,284Damage Dealt7,728
25Max CS Advantage0
4CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in your favor.

You could use this early advantage to purchase items like:

?
2Max Level Lead0
Blue29,024G
Difference+6,769G
Red35,793G
?
5,111G
?
7,154G
?
4,914G
?
6,837G
?
5,008G
2,676G
824G
2,226G
2,070G
621G
7,787G
?
6,330G
?
7,140G
?
8,907G
?
5,629G
?