Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
74
?
0
?
0
?
0
?
0
?
0
?
0
?
0
?
0
?
0
Total damage to objectives
0
0
0
0
0
0
0
0
0
0
Total damage to buildings
0
0
0
0
0
0
0
0
0
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

0xpressed

Deadly Flourish (W)

0xpressed

Captive Audience (E)

0xpressed

Curtain Call (R)

0xpressed

?

Jhin

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Error fetching data

Summoner spell

Most popular spells
?
?
50.5% WR(45022 Matches)
?
?
49.5% WR(4114 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.53% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jhin
?
Samira
0.00KDA0.00
0.00%Kill Participation0.00%
0Vision Score0
0Damage Dealt0
0Max CS Advantage0
0CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead0
Blue2,573G
Difference+32G
Red2,605G
?
523G
?
502G
?
544G
?
502G
?
502G
16G
90G
42G
0G
0G
507G
?
592G
?
502G
?
502G
?
502G
?