Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
28003
?
11558
?
11392
?
47881
?
24383
?
31681
?
29901
?
25274
?
30909
?
30840
Total damage to objectives
33986
24335
1521
3913
3106
3902
34573
18520
2178
9435
Total damage to buildings
5802
1431
1521
3419
16
500
652
13484
2178
2046
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
272
1909
0
0
0
0
0

Abilities usage

in numbers

Deadly Spines (Q)

81xpressed

Rampant Growth (W)

84xpressed

Grasping Roots (E)

58xpressed

Stranglethorns (R)

14xpressed

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Zyra

Toughest Matchups

These champions counter Aatrox
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Sona
52.9%
221 Matches
?
Rell
52.2%
247 Matches
?
Velkoz
52.0%
327 Matches
?
Nautilus
51.7%
518 Matches
?
Yuumi
51.1%
393 Matches
?
Janna
51.0%
298 Matches
?
Lux
50.6%
1296 Matches
?
TahmKench
50.2%
301 Matches
?
Swain
50.0%
346 Matches
?
Brand
49.9%
445 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.2% WR(11781 Matches)
?
?
51.6% WR(2144 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.14% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Zyra
?
Bard
4.75KDA4.00
0.59%Kill Participation0.43%
13Vision Score13
30,840Damage Dealt24,383
46.4Max CS Advantage1
26CS in First 10 Minutes22

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in your favor.

You could use this early advantage to purchase items like:

?
2Max Level Lead2
Blue91,111G
Difference+5,262G
Red96,373G
?
19,469G
?
17,723G
?
16,100G
?
19,951G
?
17,868G
67G
2,076G
4,545G
1,907G
481G
19,536G
?
19,799G
?
20,645G
?
18,044G
?
18,349G
?