Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
8706
?
12791
?
18898
?
11201
?
9115
?
10524
?
10621
?
6479
?
33658
?
11666
Total damage to objectives
0
8063
1946
0
0
5348
35423
8065
12805
2837
Total damage to buildings
0
0
1946
0
0
2538
130
6227
12148
2459
Total damage shielded
0
0
0
0
40
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Jaws of the Beast (Q)

53xpressed

Blood Hunt (W)

14xpressed

Primal Howl (E)

42xpressed

Infinite Duress (R)

7xpressed

?

Warwick

Toughest Matchups

These champions counter Aatrox
?
Lillia
53.5%
600 Matches
?
Trundle
52.9%
227 Matches
?
Amumu
52.5%
1252 Matches
?
Karthus
52.4%
210 Matches
?
MonkeyKing
51.0%
594 Matches
?
Teemo
50.3%
358 Matches
?
JarvanIV
50.0%
636 Matches
?
Nocturne
49.4%
1357 Matches
?
Vi
49.0%
690 Matches
?
Briar
48.9%
652 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
52.4% WR(23173 Matches)
?
?
51.9% WR(5185 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.78% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Warwick
?
Viego
1.86KDA4.50
0.62%Kill Participation0.27%
12Vision Score19
12,791Damage Dealt10,621
0Max CS Advantage80.75
0CS in First 10 Minutes5

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead3
Blue37,335G
Difference+11,884G
Red49,219G
?
5,707G
?
9,550G
?
8,609G
?
7,775G
?
5,694G
3,425G
44G
270G
5,868G
2,365G
9,132G
?
9,506G
?
8,879G
?
13,643G
?
8,059G
?