Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10805
?
35736
?
19200
?
27630
?
15708
?
17307
?
13960
?
25623
?
22302
?
17918
Total damage to objectives
39695
43217
3261
12064
4814
0
2549
459
6482
3083
Total damage to buildings
16311
3108
2325
9298
1977
0
0
459
1684
1134
Total damage shielded
0
0
0
0
2835
0
0
0
0
0
Total heals on teammates
0
0
0
0
900
0
0
0
0
0

Abilities usage

in numbers

Chomp (Q)

99xpressed

Frozen Domain (W)

52xpressed

Pillar of Ice (E)

10xpressed

Subjugate (R)

5xpressed

?

Trundle

Toughest Matchups

These champions counter Aatrox
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Malphite
59.9%
327 Matches
?
Teemo
57.7%
267 Matches
?
Mordekaiser
55.4%
444 Matches
?
Gnar
54.1%
159 Matches
?
Ornn
52.7%
220 Matches
?
Chogath
52.4%
292 Matches
?
Sett
52.2%
318 Matches
?
Yorick
52.2%
272 Matches
?
Shen
51.7%
232 Matches
?
Volibear
49.7%
300 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(4998 Matches)
?
?
50.8% WR(3025 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.47% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Trundle
?
Ambessa
0.50KDA1.67
0.09%Kill Participation0.30%
10Vision Score4
10,805Damage Dealt17,307
35Max CS Advantage25
81CS in First 10 Minutes67

Minions have varying gold values depending on their type, and the CS gap results in an approximate 269 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
1Max Level Lead1
Blue58,712G
Difference+9,384G
Red49,328G
?
11,298G
?
16,720G
?
8,902G
?
12,720G
?
9,072G
1,811G
8,076G
2,004G
1,961G
460G
9,487G
?
8,644G
?
10,906G
?
10,759G
?
9,532G
?