Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
6428
?
8026
?
16442
?
6063
?
4041
?
8040
?
6148
?
2116
?
12448
?
6081
Total damage to objectives
4701
30838
3493
3120
338
3316
921
682
2543
456
Total damage to buildings
4701
0
3493
2074
338
3316
0
682
2543
456
Total damage shielded
0
0
0
0
88
0
0
0
0
0
Total heals on teammates
0
0
0
0
145
0
0
0
0
0

Abilities usage

in numbers

Steel Tempest (Q)

140xpressed

Wind Wall (W)

3xpressed

Sweeping Blade (E)

81xpressed

Last Breath (R)

5xpressed

?

Yasuo

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Error fetching data

Summoner spell

Most popular spells
?
?
48.5% WR(23097 Matches)
?
?
48.5% WR(13561 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Yasuo
?
Yone
11.00KDA0.00
0.48%Kill Participation0.00%
4Vision Score4
16,442Damage Dealt2,116
69Max CS Advantage1
80CS in First 10 Minutes41

Minions have varying gold values depending on their type, and the CS gap results in an approximate 749 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
4Max Level Lead0
Blue30,505G
Difference+4,383G
Red26,122G
?
6,356G
?
6,743G
?
8,306G
?
4,671G
?
4,429G
682G
417G
4,607G
2,308G
985G
5,674G
?
6,326G
?
3,699G
?
6,979G
?
3,444G
?